- Net sales -8.5% year over year.
- Sales down in the hardware/accessories and software businesses — these businesses have represented about 82% of GameStop’s year to date sales.
- Sales down in the United States, Canada, Australia, and Europe.
- Gross profit margins unchanged year over year.
- $95 million adjusted operating loss. Year to date, GameStop has lost $354.9 million on an adjusted operating basis.
- Total cash of about $1 billion, down from $1.4 billion in the year ago quarter.
The GameStop turnaround promise is failing
GameStop Chairman Ryan Cohen and CEO Matt Furlong promised to turn the gaming retailer into one of operational excellence and amazing store experiences while cashing in on new opportunities like crypto and NFTs.
More than a year into their collective and rather secretive leadership, the entire experiment is beginning to look like an utter failure — underscoring longtime Wall Street concerns about the company’s business model such as too many costly physical stores in dying malls and shifts to digital gaming.
Not helping GameStop’s turnaround efforts is a complete crash in the once thriving digital asset market that Cohen and Furlong were banking on (see: the NFT market crash or GameStop’s strategic partnership with now-defunct FTX).
The realities of this underwhelming turnaround story were on grand display in GameStop’s third quarter earnings out Wednesday evening. The damage came in two forms.
First, another dreadfully poor quarter of financials: